Wednesday, December 31, 2008

Elemental Hero Burstinatrix

A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.

Elemental Hero Bubbleman

If this is the only card in your hand, you can Special Summon it. When this card is Summoned, you can draw 2 cards if there are no other cards on your side of the field and in your hand.

Elemental Hero Bladedge

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

Elemental Hero Avian

A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.

Elemental Hero Aqua Neos

"Elemental Hero Neos" + "Neo-Spacian Aqua Dolphin"This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) Once per turn, by discarding 1 card from your hand, select 1 random card from your opponent's hand and destroy it. This card returns to the Fusion Deck during the End Phase.

Elemental Hero Air Neos

"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Fusion Deck during the End Phase.

Elemental Hero Absolute Zero

1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster + 1 WATER monsterThis monster cannot be Special Summoned except by Fusion Summon. This card gains 500 ATK for each WATER monster on the field other than "Elemental Hero Absolute Zero". When this card is removed from the field, Destroy all monsters your opponent controls.

Earthbound God - Aslla Piscu

"Only 1 "Earthbound God" monster can be face-up on the field. When there is no Field Spell Card face-up on the field, this card is destroyed. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is removed from the field other than it's own effect, destroy all monsters on your opponent's side of the field. Then inflict 800 damage to your opponent's Life Points for each monster that was destroyed by this effect."

Earthbound God - Ccarayhua

"Only 1 "Earthbound God" monster can be face-up on the field. When there is no Field Spell Card face-up on the field, this card is destroyed. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is destroyed and sent to the graveyard, destroy all cards on the field."

Earthbound God - Ccapac Apu

Only 1 "Earthbound God" monster can be face-up on the field. When there is no Field Spell Card face-up on the field, this card is destroyed. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.

Fiend/Effect

Rite of Spirit

Select 1 Monster Card that includes "Gravekeeper's" in its card name from your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley".

Gravekeeper's Servant

Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack.

Royal Tribute

This card can only be activated when "Necrovalley" is on your side of the field. Both players discard all Monster Cards in their hands to the Graveyard.

Necrovalley

Negate the effects of Spell, Trap and Monster Cards that affect a card(s) in the Graveyard. Neither player can remove from play cards in the Graveyard. All "Gravekeeper's" monsters gain 500 ATK and DEF.

Charm of Shabti

Discard this card from your hand. Until the End Phase, make the Battle Damage to monsters that include "Gravekeeper's" in their card name 0.

An Owl of Luck

FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is active on the field, you can add the selected Field Spell Card to your hand instead.

A Cat of Ill Omen

FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is active on the field, you can add the selected card to your hand instead.

Gravekeeper's Watcher

When your opponent activates a card that includes an effect whereby your opponent discards from his/her hand, send this card from your hand to the Graveyard to negate the activation and effect of the card and destroy it.

Gravekeeper's Vassal

The Battle Damage this card inflicts to your opponent's Life Points is treated as the Effect Damage instead.

Gravekeeper's Spy

FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.

Gravekeeper's Spear Soldier

When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

Gravekeeper's Guard

FLIP: Select 1 Monster Card on your opponent's side of the field (regardless of position) and return it to its owner's hand.

Gravekeeper's Curse

When this monster is Normal Summoned, Flip Summoned, or Special Summoned, inflict 500 points of Direct Damage to your opponent's Life Points.

Gravekeeper's Commandant

You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand.

Gravekeeper's Chief

You can only control 1 "Gravekeeper's Chief" at a time. Your Graveyard is unaffected by "Necrovalley". When this card is Tribute Summoned, you can Special Summon 1 "Gravekeeper's" monster from your Graveyard.

Gravekeeper's Cannonholder

Tribute 1 Monster Card on your side of the field that includes "Gravekeeper's" in its card name to inflict 700 points of damage to your opponent's Life Points. You cannot Tribute "Gravekeeper's Cannonholder" for this effect.

Tuesday, December 30, 2008

Gravekeeper's Assailant

You cannot activate this card's effect unless "Necrovalley" is on the field. When this card declares an attack, you can change the battle position of 1 face-up monster on your opponent's side of the field.

Monday, December 29, 2008

Starter Deck Joey

Reverse Trap
You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).








Switch the original ATK and DEF of all face-up monsters on the field until the end of the End Phase. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.

Equip
A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.


Destroy all monsters equipped with Equip Cards.



Field
Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.




Quick-Play
When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 'Sheep Tokens' (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on the your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.



















Select 1 of your opponent's monsters and shift it to Defense Position.







Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck.








Quick-Play
Increase 1 monster's DEF by 700 points during the turn this card is activated.









Returns all Magic and Trap Cards on the field to the respective owner's hands.










































































Equip
A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.























Light , Level 3 , Spellcaster/ Effect , ATK 1000 / DEF 700
When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.

























Fire , Level 5 , Warrior/ Fusion , ATK 1800 / DEF 1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"













Wind , Level 3 , Warrior/ Effect , ATK 900 / DEF 700
FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the field.














Dark , Level 3 , Fiend/ Effect , ATK 1000 / DEF 600
When this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.














Wind , Level 7 , Dragon/ Fusion , ATK 2400 / DEF 2000
"Time Wizard" + "Baby Dragon"















Water , Level 2 , Aqua/ Effect , ATK 750 / DEF 500
FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.














Earth , Level 1 , Beast/ Effect , ATK 300 / DEF 250
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.





































Light , Level 2 , Spellcaster/ Effect , ATK 500 / DEF 400
Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn.



















Light , Level 1 , Spellcaster/ Effect , ATK 300 / DEF 400
FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.




















Dark , Level 4 , Fiend/ Effect , ATK 1200 / DEF 1000
FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck.




















Earth , Level 3 , Warrior/ Effect , ATK 1000 / DEF 1000
You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.





















Light , Level 4 , Spellcaster/ Effect , ATK 1550 / DEF 1400
Increase the ATK of this card by 500 points for each Equip Card equipped to this card.











































Earth , Level 4 , Warrior/ Effect , ATK 1800 / DEF 1600
When an Equip Card is equipped to this card, destroy the Equip Card.










































































Water , Level 4 , Fish, ATK 1800 / DEF 800
A rare rainbow fish that has never been caught by mortal man.

























Wind , Level 4 , Winged Beast, ATK 1800 / DEF 600
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.


























Fire , Level 4 , Pyro, ATK 1700 / DEF 1150
An explosive expert from a special elite force.



























Earth , Level 4 , Warrior, ATK 1100 / DEF 1100
Legendary swordmaster Masaki is a veteran of over 100 battles.



























Earth , Level 4 , Reptile, ATK 1500 / DEF 1200
A lizard with a very tough hide and a vicious bite.

























































Dark , Level 7 , Dragon, ATK 2400 / DEF 2000
A ferocious dragon with a deadly attack.































































Wind , Level 3 , Dragon, ATK 1200 / DEF 700
Much more than just a child, this dragon is gifted with untapped power.
































Fire , Level 3 , Spellcaster, ATK 900 / DEF 1000
This Spellcaster attacks enemies with fire-related spells such as 'Sea of Flames' and 'Wall of Fire'.

































Light , Level 4 , Fairy, ATK 800 / DEF 2000
A spirit that soothes the soul with the music of its heavenly harp.


































Water , Level 4 , Aqua, ATK 1100 / DEF 2000
A huge turtle that is often mistaken for an island.



































Earth , Level 3 , Warrior, ATK 500 / DEF 1200
An amateur with a sword, this fairy warrior relies on its mysterious powers.