Increase your Life Points by the ATK of 1 attacking monster.
Continuous
Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand.
Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand.
Counter
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.
Counter
Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
Increase a selected monster's DEF by 500 points during the turn this card is activated.
Continuous
By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
You take no Battle Damage this turn. Your monsters cannot be destroyed as a result of battle this turn.
Field
Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.
Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.
Equip
You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.
You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.
Draw 3 cards from your Deck, then discard any 2 cards from your hand.
Ritual
This card is used to Ritual Summon 'Relinquished'. You must also offer monsters whose total Level Stars equal 1 or more from the field or your hand as a Tribute.
This card is used to Ritual Summon 'Relinquished'. You must also offer monsters whose total Level Stars equal 1 or more from the field or your hand as a Tribute.
Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed.
Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately.
Destroys 1 face-up Trap Card on the field.
Select up to 5 cards from either your or your opponent's Graveyard(s) and remove them from play.
Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field.
Quick-Play
Destroy 1 Magic or Trap Card on the field.
Destroy 1 Magic or Trap Card on the field.
Quick-Play
Increase 1 monster's ATK by 700 points during the turn this card is activated.
Increase 1 monster's ATK by 700 points during the turn this card is activated.
Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.
Destroys all monsters on the field.
Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.
Destroys 1 opponent's face-up monster with the lowest ATK.
Increases your Life Points by 1000 points.
Equip
A monster equipped with this card increases its ATK by 500 points.?When this card is sent from the field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points.
A monster equipped with this card increases its ATK by 500 points.?When this card is sent from the field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points.
Light , Level 8 , Dragon/ Toon , ATK 3000 / DEF 2500
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, your must select the Toon Monster as an attack target.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, your must select the Toon Monster as an attack target.
Continuous
This card is activated by paying 1000 of your Life Points.
This card is activated by paying 1000 of your Life Points.
Dark , Level 6 , Fiend/ Toon , ATK 2500 / DEF 1200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, your must select the Toon Monster as an attack target.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, your must select the Toon Monster as an attack target.
Water , Level 4 , Aqua/ Toon , ATK 1400 / DEF 1500
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, your must select the Toon Monster as an attack target.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, your must select the Toon Monster as an attack target.
Fire , Level 7 , Dragon/ Toon , ATK 2200 / DEF 2600
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, your must select the Toon Monster as an attack target.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, your must select the Toon Monster as an attack target.
Dark , Level 2 , Fiend/ Effect , ATK 650 / DEF 500
FLIP: Your opponent draws 3 cards. Both players look at the cards . If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
FLIP: Your opponent draws 3 cards. Both players look at the cards . If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
Dark , Level 2 , Fiend/ Effect , ATK 900 / DEF 400
FLIP: Select 1 Trap Card from your Graveyard. Add the selected card to your hand.
FLIP: Select 1 Trap Card from your Graveyard. Add the selected card to your hand.
Earth , Level 2 , Insect/ Effect , ATK 450 / DEF 600
FLIP: Destroys 1 monster on the field (regardless of position).
FLIP: Destroys 1 monster on the field (regardless of position).
Earth , Level 1 , Warrior/ Effect , ATK 300 / DEF 300
FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.
FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.
Dark , Level 4 , Spellcaster/ Effect , ATK 1100 / DEF 1200
When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.
When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.
Earth , Level 2 , Rock/ Effect , ATK 600 / DEF 300
Increase the ATK and DEF of this card by 300 points for every card in your hand.
Increase the ATK and DEF of this card by 300 points for every card in your hand.
Earth , Level 3 , Warrior/ Effect , ATK 1200 / DEF 900
When this card is changed from Attack Position to Defense Position, select and destroy 1 monster on your opponent's side of the field.
When this card is changed from Attack Position to Defense Position, select and destroy 1 monster on your opponent's side of the field.
Earth , Level 2 , Beast/ Effect , ATK 450 / DEF 500
FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand.
FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand.
Earth , Level 3 , Rock, ATK 1300 / DEF 2000
A giant warrior made of stone. A punch from this creature has earth-shaking results.
A giant warrior made of stone. A punch from this creature has earth-shaking results.
Wind , Level 4 , Winged Beast/ Effect , ATK 1400 / DEF 1000
When this card is summoned (excluding Special Summon), you may move 1 Ritual Magic Card from your Deck to your hand. The Deck is then Shuffled.
When this card is summoned (excluding Special Summon), you may move 1 Ritual Magic Card from your Deck to your hand. The Deck is then Shuffled.
Fire , Level 2 , Pyro/ Effect , ATK 200 / DEF 1000
FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to destroy all monsters on your side of the field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points.
FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to destroy all monsters on your side of the field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points.
Water , Level 4 , Spellcaster, ATK 1200 / DEF 2000
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
Water , Level 4 , Reptile, ATK 800 / DEF 1600
An alligator monster straight from the cartoons.
An alligator monster straight from the cartoons.
Fire , Level 7 , Dragon, ATK 2200 / DEF 2600
A vicious little dragon sheltered in an egg that look deceptively harmless.
A vicious little dragon sheltered in an egg that look deceptively harmless.
Earth , Level 4 , Dinosaur, ATK 1500 / DEF 800
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
Dark , Level 5 , Spellcaster, ATK 1200 / DEF 2200
Manipulates enemy attacks with the power of Illusion.
Manipulates enemy attacks with the power of Illusion.
Water , Level 4 , Aqua, ATK 1400 / DEF 1500
A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
Light , Level 4 , Spellcaster, ATK 1600 / DEF 1000
A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.
A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.
Dark , Level 1 , Spellcaster/ Effect / Ritual , ATK 0 / DEF 0
Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points.
Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points.
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