Monday, December 29, 2008

Starter Deck Joey

Reverse Trap
You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).








Switch the original ATK and DEF of all face-up monsters on the field until the end of the End Phase. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.

Equip
A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.


Destroy all monsters equipped with Equip Cards.



Field
Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.




Quick-Play
When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 'Sheep Tokens' (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on the your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.



















Select 1 of your opponent's monsters and shift it to Defense Position.







Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck.








Quick-Play
Increase 1 monster's DEF by 700 points during the turn this card is activated.









Returns all Magic and Trap Cards on the field to the respective owner's hands.










































































Equip
A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.























Light , Level 3 , Spellcaster/ Effect , ATK 1000 / DEF 700
When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.

























Fire , Level 5 , Warrior/ Fusion , ATK 1800 / DEF 1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"













Wind , Level 3 , Warrior/ Effect , ATK 900 / DEF 700
FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the field.














Dark , Level 3 , Fiend/ Effect , ATK 1000 / DEF 600
When this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.














Wind , Level 7 , Dragon/ Fusion , ATK 2400 / DEF 2000
"Time Wizard" + "Baby Dragon"















Water , Level 2 , Aqua/ Effect , ATK 750 / DEF 500
FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.














Earth , Level 1 , Beast/ Effect , ATK 300 / DEF 250
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.





































Light , Level 2 , Spellcaster/ Effect , ATK 500 / DEF 400
Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn.



















Light , Level 1 , Spellcaster/ Effect , ATK 300 / DEF 400
FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.




















Dark , Level 4 , Fiend/ Effect , ATK 1200 / DEF 1000
FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck.




















Earth , Level 3 , Warrior/ Effect , ATK 1000 / DEF 1000
You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.





















Light , Level 4 , Spellcaster/ Effect , ATK 1550 / DEF 1400
Increase the ATK of this card by 500 points for each Equip Card equipped to this card.











































Earth , Level 4 , Warrior/ Effect , ATK 1800 / DEF 1600
When an Equip Card is equipped to this card, destroy the Equip Card.










































































Water , Level 4 , Fish, ATK 1800 / DEF 800
A rare rainbow fish that has never been caught by mortal man.

























Wind , Level 4 , Winged Beast, ATK 1800 / DEF 600
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.


























Fire , Level 4 , Pyro, ATK 1700 / DEF 1150
An explosive expert from a special elite force.



























Earth , Level 4 , Warrior, ATK 1100 / DEF 1100
Legendary swordmaster Masaki is a veteran of over 100 battles.



























Earth , Level 4 , Reptile, ATK 1500 / DEF 1200
A lizard with a very tough hide and a vicious bite.

























































Dark , Level 7 , Dragon, ATK 2400 / DEF 2000
A ferocious dragon with a deadly attack.































































Wind , Level 3 , Dragon, ATK 1200 / DEF 700
Much more than just a child, this dragon is gifted with untapped power.
































Fire , Level 3 , Spellcaster, ATK 900 / DEF 1000
This Spellcaster attacks enemies with fire-related spells such as 'Sea of Flames' and 'Wall of Fire'.

































Light , Level 4 , Fairy, ATK 800 / DEF 2000
A spirit that soothes the soul with the music of its heavenly harp.


































Water , Level 4 , Aqua, ATK 1100 / DEF 2000
A huge turtle that is often mistaken for an island.



































Earth , Level 3 , Warrior, ATK 500 / DEF 1200
An amateur with a sword, this fairy warrior relies on its mysterious powers.




































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